using System;
using Server;
using Server.Items;

namespace Server.Items
{
	public class BaseFish : Item
	{
		private static readonly TimeSpan DeathDelay = TimeSpan.FromMinutes( 5 );

		private Timer m_Timer;

		[CommandProperty( AccessLevel.GameMaster )]
		public bool Dead
		{
			get{ return ( ItemID == 0x3B0C ); }
		}

		[Constructable]
		public BaseFish( int itemID ) : base( itemID )
		{
			StartTimer();
		}

		public BaseFish( Serial serial ) : base( serial )
		{
		}

		public virtual void StartTimer()
		{
			if ( m_Timer != null )
				m_Timer.Stop();

			m_Timer = Timer.DelayCall( DeathDelay, new TimerCallback( Kill ) );

			InvalidateProperties();
		}

		public virtual void StopTimer()
		{
			if ( m_Timer != null )
				m_Timer.Stop();

			m_Timer = null;

			InvalidateProperties();
		}

		public override void OnDelete()
		{
			StopTimer();
		}

		public virtual void Kill()
		{
			ItemID = 0x3B0C;
			StopTimer();

			InvalidateProperties();
		}

		public int GetDescription()
		{
			// TODO: This will never return "very unusual dead aquarium creature" due to the way it is killed
			if ( ItemID > 0x3B0F )
				return Dead ? 1074424 : 1074422; // A very unusual [dead/live] aquarium creature
			else if ( Hue != 0 )
				return Dead ? 1074425 : 1074423; // A [dead/live] aquarium creature of unusual color

			return Dead ? 1073623 : 1073622; // A [dead/live] aquarium creature
		}

		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			list.Add( GetDescription() );

			if ( !Dead && m_Timer != null )
				list.Add( 1074507 ); // Gasping for air
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			if ( !( Parent is Aquarium ) && !( Parent is FishBowl ) )
				StartTimer();
		}
	}
}
